I'm suggesting improvements to winter maps.
1) add dynamical weather changing at time
This means that game could start with very bad visibility conditions when snow is falling, strong wind (aircrafts cannot be used in the meanwhile).
This would have advantage - (AI) AT Artillery could be used because they would have very bad visibility during bad conditions. They could be kinda blind during the hard snow and low visibility. The task in such map would be to destroy AT artillery. After a time, the winter would start to calm so the AT Artillery would have better visibility. If you did not manage to destroy them you would have it hard. Finally the weather would be calm and the AT artillery should be already destroyed otherwise you would have it very hard against them. Both teams could have artillery. Advantage with artillery - players could see it from near how it looks or see how it works in action. It could be interesting support for tanks.
You also could add change of light conditions so for example you would start at night, then the game would continue with dawn and finally there would be morning. If combined with the bad weather scenario, you could start with good weather in night, less visibility. (AI) AT artillery could be used with limited visibility/sight. Then the dawn would be coming but the weather would change, clouds, snow, strong wind. So the visibility would be still bad. Then the weather would calm, the clouds would scatter and you would start to see the sun at early morning. Now AT guns would have better visibility and could damage tanks with better success but likely only few of them would be needed to destroy.
2) Some terrain changes to simulate heaps of snow, deep show or snowdrifts would make the map look better (TB)
3) The textures of the tanks (TB) would be changed in the map. The vehicles would be harder visible because the texture would be more white-gray than green.
Stalingrad:
Now let's add a snow:
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