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pátek 6. listopadu 2015

Attention on the map - vocalized locations [sounds]

I would like to express my opinion on the current "Attention on the map" report. You click on the map on square D4 and then you hear "Attention on the map. [D4]"

The problem is that I never remember what is D4 because every map is deferent. I do not have time to press M to open map (it takes some time too). So in most cases when somebody calls for help in this sector I cannot check it. The precious time when I open map could mean I would overlook enemy who is going to attack me.

My suggestion is to add some sounds and notes which will tell you nod the character and number but rather what is in the square.

For instance if I click in the location where the red cross is:

http://oi66.tinypic.com/2yvnor5.jpg

The voice would say: "Attention on the map near enemy tank convoy." Because the tank convoy is near to the location where I clicked.

If I would click near blue airfield, the voice would say: "Attention on the map near our airfield."

In domination, If I would click near runway A, then the voice would said: "Attention on the map near runway A."

If I click near USS warship name , then the voice would said: "Attention on the map near USS warship name."

If I click near cargo ship, then the voice would said: "Attention on the map near cargo ship."

Yet more advanced and more specified reports could be added in the cases that there are more convoys. "Attention on the map near enemy east tank convoy."

In the case that there is no object which would have a sound assigned in area where I clicked, there could be this: "Attention on the north-east corner of the map" or "Attention on the middle of the map"

Possibly, you could name area like town: "Attention on the map near Lentini town.", "Attention on the map near Casarano town.",  to water surface: "Attention on the map near Lentini lake." or "Attention on the Prokhorovka village.", or "Attention on the map near mountain"

The suggestion is to type the text: "Attention on the map, D6" but to say "Attention on the map near Lentini lake."

Now depends on you how much details would you like. This could mean to record few towns for every Air Battle map or to record more areas in the mountains (check the topological map for example). So in case of this map there are: Mountain Scott (South), Scott Bluffs, Cloudcap, Cascade Spring, Anderson bluffs, Redcloud cliff etc to specify the are. Maybe this is too much detailed, but it could be used in the future in the game. For example if Gaijin would add more targets, more vehicles, trains and roads, etc. so it would be possible to locate the target easily. I know there is a lot of places like that, but I think this shouldn't take much time to record the files of one map.  Even if you would not know the map just if you hear "Grouse Hill" you know, somebody call for help near some hill.

Possibly add one more feature to locate where you have crashed. If you hit Grouse Hill, the dead player would here "You crashed into Grouse Hill". This would be good because you would learn something about the map which you fly or play. You would know that Lentini Lake is in Sicily and how are called the mountains. It would be another bit to the realism. Because pilots when they go to mission they learn the map to know where they fly. This way it would help you to orient in the map and navigation.

The main point of the suggestion is to add some basic orientation points which would be pronounced in the "Attention on the map" report.

The secondary point would be possibility to create more detailed audio database for places where you fly. These places should be drawn into the map, so you could find them.

Also think about possibility to distinguish if the location is exact location or near. If you click on Lentini town, the voice could say "Attention on the map at Lentini" or "Attention on the map above Lentini". Whilst if the click was not on Lentini, but Lentini is the closest location, you say "Attention on the map near Lentini"

Also think about possibility to add the location into help call. If you call for help, it could be "Help me above Lentini" or "Help me near Lentini", possibly "Help me, South-Easth of Lentini"

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