War Thunder gaming - leden RSS

pátek 1. ledna 2016

Different marks for the ground targets

I would like to suggest that the marks for ground targets would to be marked differently, especially for AB. But first, what I mean my mark? I mean the red/orange symbol on map, which highlights the target and also the highlighting in the pilot's view (cockpit view or aircraft view). 

The current WT allow us to shoot on GF which are hidden after trees or buildings. In AB we see where the vehicles are located and we see if it moves or have stopped. This is highly unrealistic. Here, in AB mode, I suggest to change the markings like so:

http://oi63.tinypic.com/qpsefb.jpg

You cannot see the tanks when you are in level flight in low altitude. You need to climb and then go down to see them, where they are. In AB you would have this markings, so you still know they are there, but you cannot shoot exactly to the position because you don't know the exact location. You also cannot find out if the tanks are standing or they have stopped.

Similar the tanks should not see this aircraft's mark if you are behind some object. They would see a mark, but not that exact like in current version.

I suggest one more thing. The way how GF forces can report exact coordinates of the enemy positions to AF. What I mean by reporting is updating the position information on map. The current way is not realistic because you see the movement of the targets on map. I suggest to see only that location which has been reported.

In AB you should not see the individual red marks until they are seen by GF or allied plane. They would report the position either manually or from short distance automatically.

This means, the reported positions wouldn't move ever (until someone updates it)! You know the last reported position, you fly there, and then you need to find the target and locate it (report it automatically in AB). Once you have found the target, the arrow red/orange mark will appear in the position at AB. This helps your orientation in the space. Now you need to fly in appropriate direction to shoot on target. This means you would need to fly more like in real life. You need to slow down, meet terrain, make turn, and then you can attack. Of sure if the object is hidden in forest, this would be harder for you to find it.

This is similar to the real life when someone on the ground must report coordinates of the target in the radio. In realistic battles, you could make this even harder, that the arrow would be placed higher and less visible:

http://oi68.tinypic.com/2qd8z88.jpg

In RB Events or SB, you would have it a bit more harder. Aircrafts would not be possible to locate the target accurately. The accuracy of the reported coordinates/position would depend on the speed of aircraft and altitude. The faster you fly and the higher, the less accurate it would be. If you make 600 kmh pass at 200m AGL, then the coords won't be accurate, because you spend too little time watching the position.

In RB Events or SB, you would need to report the targets manually if they changed position. Either the way, that you target/aim them, or the way, that you use binoculars to locate the unit. If you would come to already reported position and you would not find the target, it would be automatically updated in the map, that the position is not valid and needs to be updated (the color of the mark could fade until someone update it).

In SB you could make it yet more realistic if it would be harder do distinguish friendly units from enemy units. For SB I would suggest to place the mark yet a bit higher. The main idea is to make it harder to distinguish between blue and red units for AF. Because in real life it was often hard when pilots failed to identify enemy/friend units. The friend units should have a possibility to send a urgent report to stop AF attack when such confusion would happen. It would not be nice, but it would be more dramatic (more thrilling).

Conclusion
This solution means simplification. Instead of seeing 6x the same type of unit, you see only one information on one place, better visible, better readable - you know it's there. This means, that you can attack, but you must to check carefully what you are attacking. Is it real vehicle or is it a wrack?

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