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neděle 24. ledna 2016

Lessons how not to crash

This problem is often in Arcade battles and so I suggest this for AB only.

We often see how some players hit ground or ram some other player. These are such very basic things which a good pilot shouldn't do. But to become good pilot we need to learn from our mistakes. Hence my suggestion is to create lessons which would be auto created and fit for the situation where the AB pilot failed.

If the pilot goes too fast and he hits another player being it enemy or ally, his crew should be blocked for a week until he goes through training. Same if he hits ground without a reason. Good reason is when your aircraft if damaged so you could not get control over the aircraft or your pilot lost consciousness because of G-force limit.

The training would learn HOW NOT TO CRASH. The pilot should repeat the training before he can continue to play :-) He should try it at least 3 times. In the case that he fails the lesson, then we can forgive him after 24 hours. But until then he cannot use the crew which failed.

The training would simulate the situation from the last game where the pilot failed. If it were in mountain, there will be mountains. He would fly the same situation. If it were in high speed, his task would be to slow down and then attack (prevent attack in high speed in mountains if you face a hill)... And so on.

There could be dozens of training like this for both fighters, bombers or attackers. Depending on what kind of mistake pilot did in the previous game he would get special lesson to learn to fly. This would solve the problem absolutely because you would solve the cause and not the result! So his crew couldn't be used until he finish his training. And then he could even get some SL when he succeed the lesson! Great motivation.

There could be such mission creator which would help to create such training lessons. This could work automatically. The program would generate map which you flew, with the targets which there were on the map 2 or 3 minutes before you crashed. It is possible to detect which target you were attacking, on what you were shooting because we have the game record. The program would create new tasks for you base on your last targets which you were attacking.

So you would not play the map with the original tasks (targets). The targets would be limited just to your area (e.g. radius of 5km on ground). The program would modify the map to set the target what you tried to destroy within last 2-3 minutes.

Also there would be enemy and friendly AI aircrafts in the zone you were moving (the air target zone could be radius 10km). They would have the same modifications as they had and they would be so much good as the human players were in the game. Program can analyze how good they were when aiming, shooting, etc shooting... and then take these abilities and simulate the situation in air or ground.

Also your direction of flight would be mandatory. This means that if you headed to North, you must head to north and not to south to fulfill the mission task.

Your operating altitude should be mandatory too, based on the altitude you operated before. E.g. if you tried to destroy tanks, your operating altitude must be about 0-500m if you crashed in 0m. But if you crashed in mountains in alt. 500m, while trying to drop bombs, your allowed operating altitude would be 250-750m to fulfill the mission task. This way hundreds of situation could be created, ordered into folders for bombers, attackers and fighters and based on the task you did - bombing attack on tanks, shooting attack on moving GF or killing enemy aircrafts.

I believe it should not be so hard to create such program to create lessons for pilots. It would be great because you could repeat the situation where you failed. Of sure you would fly with and against AI aircrafts, but if their skills would be improved according to human skills they could show much more then are the current AI pilots.

Also it would be great motivation to learn to fly with a calm mind and not just very fast and risky like my life has no price.

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