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pondělí 21. března 2016

Thanks to Gaijin






The maps are bigger now, looks they heard my suggestion at least partially.

sobota 27. února 2016

Improve pillboxes [TB]

1) Furnish the pillboxes with a crew and devices needed to defend perimeter.

They can shoot on all vehicles until the zone is not captured or to shoot only on the enemy vehicles when the zone is captured by friendly team. Even that the gun machines cannot damage tanks, they can attack some vehicles which do not have enough armour. Also they can make a bit of disturbtion to the tank crews when they are in the vicinity of the enemy bunkers.

2) Make the pillboxes destructable by vehicles which have suitable guns. I hope this would make use of the light or medium tanks. They could reach the pill boxes before the heavy tanks and destroy them first. So they will find better use in game and get some points.



pátek 26. února 2016

RB Bombing - stationary targets

All you need to do is slow down during descend. Then if you have slow speed about 200-400kmh (depending on your aircraft) and you are heading towards ground, then you
can use flaps to ensure you will be able to get the nose up just after the bombs are realeased.

At altitude 638m I tried to get the nose a bit up. I am aiming and at 615m I am ready to drop the bombs. The pillbox is bellow the yellow circle because the bomb will fall down towards ground because of gravity. If you would have shallow angle, then you would need to get the nose up yet a bit more. My angle was -27° during aiming (at this moment pillbox is just above yellow line). -27.5° when the yellow line intersects the pillbox. Then at 474m altitude the pillbox is not visible, it is hidden under the nose. This is good distance because my aircraft is not in steep angle bigger than -30°. The ideal angle of the nose would be -35-45° then the pillbox should be somewhere just above the yellow line. So at this point I am dropping the bombs.

In this night map I have dropped the bombs at altitude


Here the bunker is too above the yellow line - need to be under it or over it depending on the angel of descend.


Here you see the estimate area of hit. The bombs should bounce so I think the pillbox was hit 100%. The bomb on right could damage the pillbox even if it would be 45-50kg (just a guess).



pondělí 22. února 2016

Give us a choice of coalition in which to fight

A lot of players feel that there is something wrong when you fight with vehicles of your nation agains vehicles of your nation. This is absurd and many of us would welcome a change.

It would be great improvement for game if Gajin would enable an option, that would allow to distribute players in such a way that you will be either on "the bad side" or on "the good side". As in the WWII Germans, Italians and Japanese were the bad guys and U.S., G.B and USSR were the good guys. So please enable to choose in which coalition to play.

Just one option which could be titled like "Join the coalition of the good guys..." or "Join the coalition of the bad guys..." would decide in which team you will fight.

Once you chosen good guys then you will never fight against U.S., G.B. and USSR machines (except the case they were stolen from the opponent team).

Once you chosen bad guys then you will never fight against German, Italian and Japanese machines (except the case they were stolen from the opponent team).

All players of your squad have to be in the good coalition before you enter such realistically distributed match. The hosting player would decide whether to distribute players realistically or unrealistically and which coalition to join.

This will add a feeling of realism to game. You could disable the option, so you have a choice to play unrealistic distribution or realistic distribution.

Bombing with U.S. fighters

Pzkpw III ausf J - ground strike with U.S. F4F-3 45kg bomb delay 2s.

90° , distance 3.3 length of the tank


Left bomb dropped - missed. Too far behind the tank.

The second tank:

90°, 3.5 lengths of tank:



The bomb dropped from the right wing explodes right under the tank.

You need to make correction to left or to right depending on the position of the bomb on wings. This is same as with GB aircrafts (Hurricanes, Spitfires, Fireflies...).

With these small and light bombs you need to realize that the bomb will bouce about 4-5m forward. So in the first try the bomb missed the axis of the tank/trajectory of its direction of movement.

Recorded:






I use 2s delay for small bombs. Probability of the hit is 50-75%.

There wouldn't be any problem to hit the tanks with 250 lbs bombs. But in that case I would prefer to use 4s delays and bigger distance to drop bombs. The advantage is that it is saver because in combat it is advantage to have higher altitude.


This is very low because the tanks in "Apple Gardens" map go so fast! F4F-3 45kg 2s


Bomb on left wing

Bomb on right wing
Here 500lbs, 2s, same aircraft. The distance was too far, 250 lbs bomb would miss:


pátek 19. února 2016

Telephone lines along roads [RB, SB]

I suggest adding telephone and electric lines (wires) along roads. The lines need not to be everywhere but in the main roads where tanks are going. This would make it harder for pilots to perform low air strikes on GF. The lines should be able to damage aircraft or to kill pilot. Another bit of realism to the game. The lines could be drawn in the map if you zoom the map to detail. I also suggest to add telephone and electric lines to train stations, if there will be some in the future, and to airfields or radar stations too. I believe this things could be generated automatically. The pilots should fly with some level of responsibility for their life, so they should be aware that if they fly too low, they can kill themself due to such lines.





In tank maps you could add wires to create communication between bunkers.